ROGER MATTHEWS
unreal cinematic artist / video editor
Design Summary
- You are stuck inside a subway station populated by animals frozen in time.
- In order to escape this loose adaptation of Alice in Wonderland, your character needs to un-freeze the animals so that they can gather together to have a "Tea Party," which will return time to its normal state.
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Scripting
- Used Blueprints to script character movement, animation, and dialogue playback.
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Narrative
- Cut together sound bites from audiobook recording of Alice in Wonderland relating to time and the tea party.
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Aesthetics
- Manipulated post processing and lighting to create different looks for level, referencing lighting of the film Eraserhead.
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Process
- Initially story information was more explicit and conveyed from more audio sources - cell phones, old fashioned phones in the subway, and intercoms. A larger story was conveyed about the character Time being behind the time disturbances.
- During play testing the longer explicit sound bites and additional sources took away from the intended surreal experience, and so I focused on only the animals speaking to you in short cryptic riddles that more broadly connected to the bigger themes.
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Underground Wonderland
Exhibited at PAX East 2020 as part of the Becker College student showcase.
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Made in Unreal.
Assets used: