Starting VR testing
I got the Link cable this week, and went through a relatively obsessive testing period using
- Unity 2019.2
- Unit 2018.4 (whatever the LS build is)
- VRTK (official and community build for Steam 2.0+)
- Oculus SDK
Overall it seems clear that in order to work with Oculus's experimental features, I need to closely follow the Oculus SDK workflow, instead of working with SteamVR or VRTK. I made a video detailing my tests, but am not uploading it here, since it's best presented in person when I can move around the timeline and compare and talk.