The ZBrush calamity
This is a combo update for the last two weeks, as I realize I've forgotten to update.
The reality is that mainly the ZBrush (Character Creation) class was becoming a problem with time management, and then between that and PAX, I have spent little time on my own project. Thankfully the ZBrush class is now getting changed so I can focus on level design, so I feel better about moving forward. I also have been working on getting a more solid GDD and organizational structure for running my studio - all things seem in better places now, so hoping to have a better update next time.
I have been reading more of my book on philosophy in video games and enjoying that, though.