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Design Summary

- You play as the remaining crew member of a space ship that is making its way back to Earth when its machinery starts to explode and catch fire. The ship's artificial gravity system shuts off, and the ship begins hurtling rapidly towards the Earth.

- Before time runs out, you need to bring the ship's computer systems back online by putting out the fires that are spreading throughout the ship.

Scripting/Programming

- Created custom zero gravity system, which depending on the ship's state, had the player either walk normally or fly around using their space suit.  

Aesthetics

- I started with art assets intended for a bright modern space station, but since the ship needed to feel threatening and unsafe, I focused on creating small high contrast light sources such as flames, a flashlight, and red ship warning lights. To indicate that the ship was functional, I turned on cool, fluorescent light sources that lit up parts of the ship. 

The Lost Cosmonaut

The Lost Cosmonaut

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Exhibited at PlayNYC 2019.

After the playthrough, I have included a Before/After comparison of how I modified the existing art assets.

Made in Unity.

 

Asset used:

Space Station Level Asset Pack - Zero Gravity

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