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I am a multidisciplinary Unity and Unreal designer specializing in narrative design, level design, and virtual cinematography. I am fluent programming in C# and visual scripting tools such as Blueprints, Playmaker and Bolt. 

I currently work as a developer/tech artist for a pre vis virtual production company, DFT. In the last year I also have worked as an Unreal environment designer and technical artist for a live virtual opera. In addition to preparing scenes for the show, I worked with actors live during rehearsals to place and adjust their NDI Blueprint feeds inside each scene. 

I am also a graduate of  Becker College's Interactive Media MFA program where, as Project Director/Lead Designer, I led a team of eight undergraduate and graduate students to create ELEMENTS, a Virtual Reality experience. I also worked as an Adjunct Professor for the school, designing and teaching classes on level design and narrative design. 

Prior to shifting into the interactive media space, I worked as a video editor for film and television at companies such as VICE, CW Network, Bloomberg, Complex, and Hearst.

 

I am currently based in Brooklyn, New York with my wife and daughter. I am available for work locally or remote as a level designer, narrative designer, video game trailer editor, or video editor. I am also proficient in Unreal, Unity, AVID, and Premiere Pro.

A copy of my resume is available here.

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