Below are playthrough videos of my game concepts. All focus on using level design and sound design as vehicles to tell the player a story.
Surrealist VR experience using (controller-free) hand tracking for the Oculus Quest.
You are trapped inside a claustrophobic apartment at night, and encounter a fog that transports you to a separate world.
Made in Unity. Assets used
- Basic Apartment Pack
Alice in Wonderland on the subway.
You are stuck in a subway system where time is frozen. You must un-freeze time in order to escape.
Preview shown at PAX East 2020 as part of Becker College student showcase.
Made in Unreal. Assets used:
- City Subway Train
- Urban Underground
- Animal Variety Pack