Below are playthrough videos of my work in Interactive Media. All focus on using level design and sound design as vehicles to tell the user a story.

Project descriptions below

Fogmosis Prototype 2

Surrealist VR experience using (controller-free) hand tracking for the Oculus Quest.

You are trapped inside a claustrophobic apartment at night, and encounter a fog that transports you to a separate world.

Made in Unity. Assets used:
- Basic Apartment Pack 

Underground Wonderland

Alice in Wonderland on the subway. 

You are stuck in a subway system where time is frozen. You must un-freeze time in order to escape.

Shown at PAX East 2020 as part of Becker College student showcase.

Made in Unreal. Assets used:
- City Subway Train 
- Urban Underground 
- Animal Variety Pack