ROGER MATTHEWS
cinematic technical artist and designer
The Lost Cosmonaut
Overview
Zero gravity exploration and puzzle game.
Design Goal
Focus on lighting to tell the level's story, and also integrate with game mechanics. i.e. flashlights or torches must be triggered in dark areas in order to progress.
Narrative
You are the last remaining crew member of a space ship that collides with another ship. Your artificial gravity system shuts off, and the ship begins hurtling rapidly towards the Earth.
Player Goal
Before time runs out, bring the ship's computer systems back online by putting out the fires that are spreading throughout the ship.
Made in Unity.
Asset used:
Space Station Level Asset Pack - Zero Gravity.
Exhibited at PlayNYC 2019.
Process
Original asset pack used was designed for bright lighting. I started over with numerous small dynamic lights that were controlled via C# scripts I wrote.
Full Playthrough