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The Lost Cosmonaut

Overview

Zero gravity exploration and puzzle game.

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Design Goal

Focus on lighting to tell the level's story, and also integrate with game mechanics. i.e. flashlights or torches must be triggered in dark areas in order to progress.

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Narrative​

You are the last remaining crew member of a space ship that collides with another ship. Your artificial gravity system shuts off, and the ship begins hurtling rapidly towards the Earth.

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​Player Goal​​​

Before time runs out, bring the ship's computer systems back online by putting out the fires that are spreading throughout the ship.​

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​​Made in Unity.​​​​​

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​​​Asset used:

Space Station Level Asset Pack - Zero Gravity.​

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Exhibited at PlayNYC 2019.

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Process

Original asset pack used was designed for bright lighting. I started over with numerous small dynamic lights that were controlled via C# scripts I wrote. 

Full Playthrough

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