My work in interactive media focuses on storytelling through environmental exploration, immersive sound design, and ambiguous/surrealist elements. I believe the more impressionistic and abstract an experience is, the more the audience is given a potential opportunity to connect to something personally meaningful that they cannot put words to. 

This reel contains samples of my work in level design and virtual reality In addition, you can click here to see my work on a live virtual opera performed using the Unreal Engine.