A Survivor’s Odyssey:
The Journey of Penelope and Circe

I was the Environment Designer and Technical Artist for A Survivor's Odysssey: The Journey of Penelope and Circe, a live virtual opera performed using green screen technology and the Unreal Engine, which premiered September 2021.

I collaborated with the show's Director to compile a database of 3D art assets used to build each scene for the show. I arranged the assets, modified them as needed, and lit the scenes.

I also coached the actors live to place their NDI green screen video feeds inside of each scene, and animated the results using Unreal's Sequencer camera system. 

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Additionally, I worked across all departments to integrate their work into the scenes. I created and maintained the Unreal project and GitHub repository, established workflow procedures, and trained team members in using Unreal and GitHub.

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