Beta video presented this week
This week worked on getting the fog actually implemented in some form. I worked with Arty to get some functionality implemented from his existing fog fill system - looks like there was some miscommunication between those of us working on VFX, so I have been spending time trying to better get on the same page and move forward.
Ultimately there are plenty of logistical details being sorted out, but too early to get too above ground to think about the big picture design concepts in any meaningful way.
Main new idea is making larger glass boxes that can be pushed around. Need to tie into glass of space, though.