top of page
ROGER MATTHEWS
cinematic technical artist
Search
Eva Essay
Traumatic Freedom An edited version of an old 2007 essay I wrote on Evangelion (TV series DVD version) and End of Evangelion. Annotations...
Roger Matthews
Sep 2, 20219 min read
7 views
0 comments
Week 12+13
Cutting out a lot of features. Completely cut Force Pull, and am cutting most of the fog VFX experimented with, aside from the initial...
Roger Matthews
Apr 29, 20211 min read
2 views
0 comments
Week 11- Beta
Beta video presented this week https://vimeo.com/536964101/e79d68901c This week worked on getting the fog actually implemented in some...
Roger Matthews
Apr 14, 20211 min read
2 views
0 comments
Week 10 - Alpha
Did not create a playable demo to share yet, but did create a basic Alpha build with basic functionality of the monster chasing you...
Roger Matthews
Apr 10, 20211 min read
1 view
0 comments
Week 9 - First attempt at demo
Did not hit goal of demo, but did hit personal benchmark of integrating the foundation of the final level design into the CurrentMap....
Roger Matthews
Apr 5, 20211 min read
10 views
0 comments


Week 8 - Level Design progress
Big picture Game mechanics in place - Core VR mechanics (i.e. grabbing), grabbable objects - Force Pull (grabbing objects) almost...
Roger Matthews
Mar 26, 20212 min read
9 views
0 comments


Week 7 - Level design begins
Finally finished organizing and managing all of my assets. I had a hard time figuring out how to best start, so I tried a few approaches...
Roger Matthews
Mar 23, 20211 min read
5 views
0 comments
Week 6 - Level Design/logistics
Spent most of the week getting my computer working and other related logistics. Finally had some time to start learning my new level...
Roger Matthews
Mar 10, 20211 min read
6 views
0 comments
Week 5 - Thesis paper progress
Not much project work done this week, mainly due to having to reinstall Windows and deal with tech issues. However, earlier, I did finish...
Roger Matthews
Mar 6, 20211 min read
1 view
0 comments
Week 4 - Gathering level assets
I pulled the trigger on the major assets I wanted to purchase. Big Office as the main asset, a TV news studio with a green screen, and a...
Roger Matthews
Feb 25, 20211 min read
7 views
0 comments
Week 3 - Level Design work begins
With a general plan in place, I've started implementing more specifics. - Procedural destructible glass. I found what seems like the best...
Roger Matthews
Feb 17, 20211 min read
5 views
0 comments


Week 2 - Moving forward
Concept I feel confident I now have finalized the concepts that unify the project, which in turn also inform my thesis paper. I recently...
Roger Matthews
Feb 11, 20213 min read
10 views
0 comments
Week 1 - Winter Break work summary
Over the break, I did research and experimentation on the various parts of my project (summary blog post here) For my first studio...
Roger Matthews
Feb 3, 20211 min read
11 views
0 comments


1/10-1/29 Research/Experimentation Summary
Story Research Kafka I was the most intrigued of the potential of using Kafka's The Trial and its film adaptation by Orson Welles as...
Roger Matthews
Jan 30, 20214 min read
27 views
0 comments
Winter updates
Over the winter break so far, I've been tackling a few areas Fog Work Done so far - Getting the FogWorld setup so it looks like what I...
Roger Matthews
Jan 11, 20212 min read
6 views
0 comments
bottom of page