ROGER MATTHEWS
unreal/unity experience designer 

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    Roger Matthews
    • Sep 2, 2021
    • 9 min

    Eva Essay

    Traumatic Freedom An edited version of an old 2007 essay I wrote on Evangelion (TV series DVD version) and End of Evangelion. Annotations...
    7 views0 comments
    Roger Matthews
    • Apr 29, 2021
    • 1 min

    Week 12+13

    Cutting out a lot of features. Completely cut Force Pull, and am cutting most of the fog VFX experimented with, aside from the initial...
    0 views0 comments
    Roger Matthews
    • Apr 14, 2021
    • 1 min

    Week 11- Beta

    Beta video presented this week https://vimeo.com/536964101/e79d68901c This week worked on getting the fog actually implemented in some...
    1 view0 comments
    Roger Matthews
    • Apr 10, 2021
    • 1 min

    Week 10 - Alpha

    Did not create a playable demo to share yet, but did create a basic Alpha build with basic functionality of the monster chasing you...
    0 views0 comments
    Roger Matthews
    • Apr 6, 2021
    • 1 min

    Week 9 - First attempt at demo

    Did not hit goal of demo, but did hit personal benchmark of integrating the foundation of the final level design into the CurrentMap....
    0 views0 comments
    Week 8 - Level Design progress
    Roger Matthews
    • Mar 26, 2021
    • 2 min

    Week 8 - Level Design progress

    Big picture Game mechanics in place - Core VR mechanics (i.e. grabbing), grabbable objects - Force Pull (grabbing objects) almost...
    2 views0 comments
    Week 7 - Level design begins
    Roger Matthews
    • Mar 24, 2021
    • 1 min

    Week 7 - Level design begins

    Finally finished organizing and managing all of my assets. I had a hard time figuring out how to best start, so I tried a few approaches...
    2 views0 comments
    Roger Matthews
    • Mar 10, 2021
    • 1 min

    Week 6 - Level Design/logistics

    Spent most of the week getting my computer working and other related logistics. Finally had some time to start learning my new level...
    3 views0 comments
    Roger Matthews
    • Mar 7, 2021
    • 1 min

    Week 5 - Thesis paper progress

    Not much project work done this week, mainly due to having to reinstall Windows and deal with tech issues. However, earlier, I did finish...
    0 views0 comments
    Roger Matthews
    • Feb 25, 2021
    • 1 min

    Week 4 - Gathering level assets

    I pulled the trigger on the major assets I wanted to purchase. Big Office as the main asset, a TV news studio with a green screen, and a...
    5 views0 comments
    Roger Matthews
    • Feb 18, 2021
    • 1 min

    Week 3 - Level Design work begins

    With a general plan in place, I've started implementing more specifics. - Procedural destructible glass. I found what seems like the best...
    4 views0 comments
    Week 2 - Moving forward
    Roger Matthews
    • Feb 11, 2021
    • 3 min

    Week 2 - Moving forward

    Concept I feel confident I now have finalized the concepts that unify the project, which in turn also inform my thesis paper. I recently...
    9 views0 comments
    Roger Matthews
    • Feb 3, 2021
    • 1 min

    Week 1 - Winter Break work summary

    Over the break, I did research and experimentation on the various parts of my project (summary blog post here) For my first studio...
    11 views0 comments
    1/10-1/29 Research/Experimentation Summary
    Roger Matthews
    • Jan 31, 2021
    • 4 min

    1/10-1/29 Research/Experimentation Summary

    Story Research Kafka I was the most intrigued of the potential of using Kafka's The Trial and its film adaptation by Orson Welles as...
    22 views0 comments
    Roger Matthews
    • Jan 11, 2021
    • 2 min

    Winter updates

    Over the winter break so far, I've been tackling a few areas Fog Work Done so far - Getting the FogWorld setup so it looks like what I...
    5 views0 comments

    rogerjamesmatthews@gmail.com