Cutting out a lot of features. Completely cut Force Pull, and am cutting most of the fog VFX experimented with, aside from the initial fog that comes out of the ceiling.
The fog coming out of the ceiling is moving along, but most of the focus has been on fixes and refining input currently. What remains is figuring out how to answer the bigger questions in a very short amount of time -
Fog fills up office so worlds merge and go insane.
Establish office is tied to real world with unpredictable elemental forces
Have fog world shift to indicate different elemental forces occurring
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