• Roger Matthews

Week 6 - Level Design/logistics

Spent most of the week getting my computer working and other related logistics.

Finally had some time to start learning my new level design tool and start organizing my assets for the project. It's a good starting point, even if there is still a lot to do.


Project milestones - monster is imported into project. VR highlighting is supposedly done now, and just need to test it.


Set benchmarks for May 21st meeting.

3 views0 comments

Recent Posts

See All

Week 12+13

Cutting out a lot of features. Completely cut Force Pull, and am cutting most of the fog VFX experimented with, aside from the initial fog that comes out of the ceiling. The fog coming out of the ceil

Week 11- Beta

Beta video presented this week https://vimeo.com/536964101/e79d68901c This week worked on getting the fog actually implemented in some form. I worked with Arty to get some functionality implemented fr

Week 10 - Alpha

Did not create a playable demo to share yet, but did create a basic Alpha build with basic functionality of the monster chasing you around. Still working out monster size/collision and implementing fo