Week 6 - Level Design/logistics
Spent most of the week getting my computer working and other related logistics.
Finally had some time to start learning my new level design tool and start organizing my assets for the project. It's a good starting point, even if there is still a lot to do.
Project milestones - monster is imported into project. VR highlighting is supposedly done now, and just need to test it.
Set benchmarks for May 21st meeting.